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Mage Quit
Shoot-em-up

"Stuck in a shadow realm, you have to use your three orbs of power in order to get past the creatures that guard the exit."

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Our group logo

PROJECT OVERVIEW

The team:

  • 2 Level Designers

  • 4 Game Artists

  • 2 Animators

  • 5 Game Programmers

Production time:

  • 8 weeks half-speed = Around 160 hours.

Engine:

  • "Tiled" as level editor 

  • TGA 2D as game engine

My Contribution:

  • Level Designing all levels together with LD colleague, switching ownership.

  • Member in level task force.

  • Member in emenies taskforce.

  • Designing boss behaviour together with my LD colleague.

PROJECT SHOWREEL

Feel free to scroll through the images to view our in-game scenes that I have been a part of.

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