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Hungry House
Mobile Puzzlegame

"Solve puzzles by tossing magical beings across platforms to feed your house so it will finally let you rest."

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Our group logo

PROJECT OVERVIEW

The team:

  • 2 Level Designers

  • 4 Game Artists

  • 2 Animators

  • 5 Game Programmers

Production time:

  • 8 weeks half-speed = Around 160 hours.

Engine:

  • Unity as level editor 

  • Unity as game engine

My Contribution:

  • Level Designing all levels together with LD colleague, switching ownership.

  • Level Propping / Level Art.

  • Member in level task force.

  • Member in gameplay task force.

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Awards

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PROJECT SHOWREEL

Feel free to scroll through the images to view our in-game scenes that I have been a part of.

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