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Hungry House
Mobile Puzzlegame
"Solve puzzles by tossing magical beings across platforms to feed your house so it will finally let you rest."
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Our group logo
PROJECT OVERVIEW
The team:
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2 Level Designers
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4 Game Artists
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2 Animators
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5 Game Programmers
Production time:
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8 weeks half-speed = Around 160 hours.
Engine:
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Unity as level editor
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Unity as game engine
My Contribution:
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Level Designing all levels together with LD colleague, switching ownership.
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Level Propping / Level Art.
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Member in level task force.
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Member in gameplay task force.
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Awards

PROJECT SHOWREEL
Feel free to scroll through the images to view our in-game scenes that I have been a part of.
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